Massive Entertainment’s third title update for Star Wars Outlaws is now available. It contains several fixes and quality-of-life features, from changes to missions like “False Flag” and how they handle stealth to more auto-save opportunities in Imperial Compounds and Faction Territories.
The Speeder controls better thanks to fewer collisions with the environment, and NPCs on speeders will now do a better job of avoiding you. Enemy NPCs also sport improved behavior during combat and, perhaps the best change of all, Wanted difficulty scales with player progression. There are also fixes to stability, frame rate, and crashes.
Check out some of the title update’s notes below and full details here. Star Wars Outlaws is available for Xbox Series X/S, PS5, and PC – you can read our review here. Its sales have been “softer” than expected for Ubisoft, with only one million units allegedly sold across all platforms as of September 30th.
Nevertheless, Massive has more patches in the works alongside a launch a Steam launch and the first story DLC, Wild Card, on November 21st.
Star Wars Outlaws – Title Update 1.3.0
PATCH DETAILS (version 7199763.TU3):
- PlayStation 5: 3.48 GB (version 01.003.000)
- Xbox Series X|S: 5.07 GB (version 1.0.3.0)
- PC: 4.88 GB (version 1.0.3.0)
NOTABLE CHANGES:
- Implemented stealth changes to ‘False Flag’ and other missions to give players more flexibility in how they approach situations without the risk of failing
- Improved speeder travel by reducing collisions with objects in the environment
- Improved NPC combat behavior
- Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
- Scaled ‘Wanted’ difficulty based on player progression
- Improved AI speeder avoidance
FULL PATCH NOTES:
Performance & Stability
- Fixed an issue where the game would crash when ‘New Game’ was selected
- Improved overall stability and FPS drops
- Fixed an issue where the game could crash when using the Electrobinoculars on PS5
- Improved stability with GeForce Now
General Gameplay
- Increased and improved quest checkpoints
- Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
- Removed autosave restrictions for combat/detection
- Improved NPC and player animations
- ‘Wanted’ difficulty now scales based on player progression
- Fixed an issue where Death Troopers would not spawn from search parties
- Improved enemy AI and combat behavior
- Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
- Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
- Fixed an issue where grappling hook haptics were not present on PS5
- Improved camera detection for defeated enemies
- UI, HUD and Settings
- Improved UI when detected
- Updated the keybind for Hyperspace jump
- Added segments to the VRAM meter
- Equipment screen now has an option to mark all items as viewed
- Fixed an issue where the map cursor could disappear when using a controller on PC
Audio
- Made NPC voice lines more consistent with player detection
- Fixed an issue where there was no music on Renpali station
- Fixed an issue where multiple sound effects would disappear after completing the game
- Improved ground wetness/snow footstep sound effect playback
- Improved airtraffic sound effect playback
- Improved audio for collisions
Cinematics
- Improved textures during cinematics
- Fixed an issue with blurred images during cinematics and dialogue scenes
Camera
- Improved the camera when interacting with vendors
- Improved camera re-center speed on the speeder
- Worlds, Fauna and Flora
- Increased spawn rates for speeder races
- Made the Varaki predator on Toshara more formidable
Sabacc:
- Fixed an issue where music and ambiance were missing
Photo Mode:
- Enabled splitting camera inversion from gameplay camera
- Added option to disable UI sounds in photo mode
- Camera speed applies to both panning and movement
- Enable switching between 16:9 and 21:9 modes
- Implemented a color picker UI
- Added a black, white and neon cyan Star Wars Outlaws logo
- Fixed an issue where some UI elements could be seen in photos
Accessibility:
- Removed glitch effect while using Electrobinoculars
- Removed directional arrow for Kay’s captions when in standard gameplay camera view
- Added setting to show a visual reminder of the button used for Nix quick actions
- New settings from updates 1.2 and 1.3 added to accessibility presets
- Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
- The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
- Added settings to invert X and Y axis of photo mode camera
- Moved menu narration to top of the UI menu & top of the vision preset menu
- Added setting to stop voice lines interrupting menu narration
- Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker ‘more info’ prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
- Fixed an issue where Nix sense was not affected by protanopia color preset
- Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
- Fixed an issue where some inputs would have a double action if remapped
Miscellaneous
- Fixed an issue where NPC speeders could collide with each other
- Fixed an issue with the intel location for Thorden’s itinerary
- Fixed an issue where the Trailblazer’s auxiliary devices couldn’t be used during syndicate quests